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Framer animatepresence1/4/2024 For instance, if opacity is removed from whileHover, Motion will check for it in animate and animate to that. Now, if a value is removed, we check for it in the next highest-priority animation state. This functionality has been removed in favour of the new LazyMotion component.Ĭheck out the new reduce bundle size guide to find out how to use this new API.Ĭonst priority = Copy const priority = #Removing animation valuesīefore, if a value was outright removed from an animation prop, nothing would happen. Previously, a subset of motion functionality could be loaded in synchronously or asynchronously via MotionConfig's features prop. To fix, either upgrade to or downgrade to #4.0įramer Motion 4 introduces a brand new LazyMotion component to help reduce bundle size. Some build environments like create-react-app might have some trouble mixing ES modules (like Framer Motion) and CJS modules (like React). To enable our new Handshake features, that allow you to publish no-code components straight from Framer into production, we've moved Framer Motion to ESM modules. These solutions should be reimplemented with the new Reorder components. Previous drag-to-reorder implementations were ad-hoc, usually adapted from an old proof-of-concept sandbox that relied on the (now removed) onViewportBoxUpdate prop. * These layoutIds are now namespaced with Now, components that affect each other's layout can be grouped with LayoutGroup: This was not a performant approach because all grouped components would perform a re-render. When one rerendered, AnimateSharedLayout would force them all to rerender. But it isn't performant to measure all components when just one changes.ĪnimateSharedLayout could be used to group components that affected each other's layout. Layout changes are detected when a component with a layout or layoutId prop re-renders. Now, you can use the layoutId prop and components will animate from one to another without the need for the AnimateSharedLayout wrapper. #5.0 #Shared layout animationsįramer Motion 5 removes the AnimateSharedLayout component. So to upgrade to 6.0 simply change imports from "framer-motion/three" to "framer-motion-3d". #6.0įramer Motion 3D now lives in the framer-motion-3d package. #7.0įramer Motion 7 makes the minimum supported version.įramer Motion 3D users should also upgrade React Three Fiber to ^8.2.2. These will now throw a type error for TypeScript users and should be converted to onPointerDown. Version 8 removes this polyfill.Īs a result, while DragControls.start was always only documented to work with events from onPointerDown, it was typed to also accept onMouseDown and onTouchStart events. In previous versions, these were polyfilled with mouse and touch events in legacy browsers. #8.0įramer Motion uses pointer events to detect tap, drag and hover gestures. Loosely, this means that elements receiving focus via pointer won't trigger focus animations, with the exception of input elements which will trigger focus from any input. Reverting this behaviour is discouraged, but can be achieved by passing tabIndex=.Īdditionally, whileFocus now behaves like :focus-visible rather than :focus. This version makes tap events keyboard-accessible.Īs a result, all elements with tap listeners or whileTap will receive tabindex="0". Usage will now throw an error with upgrade instructions (swap to mode="wait"). If you require support for legacy browsers like Internet Explorer or Safari 12, we recommend adding an IntersectionObserver polyfill. IntersectionObserver is supported by all modern browsers, representing over 99% of visitors to sites built in Framer. This version removes the IntersectionObserver fallback behaviour for whileInView. Changes between major versions are usually very small so this should be a quick process in most cases. The easiest way to upgrade is to start with the version you're currently on and follow the guide to the next major version, and so on, until you're at the latest version. Code written for Framer Motion 1.0 is usually compatible with the latest version, and breaking changes are often very isolated. We try to keep breaking changes to a minimum.
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